Featured image of post Review - Transformers - Cybertron - Downshift

Review - Transformers - Cybertron - Downshift

Transformers have had a pretty low point in their life the last few years. Armada and Energon has some fairly weak toy design in terms of sculpt and articulation. Seriously, what’s up with Armada Hot Shot’s shoulders? Still, Energon was better than Armada, and Cybertron has been better than Energon. Lately, Cybertron has even been better than itself. The toys are starting to receive joints that make sense again, they have all sorts of neat detailing, they have better alt modes, and better transformations.

Featured image of post Review - Metroid Prime: Hunters (NDS)

Review - Metroid Prime: Hunters (NDS)

Oh my dear Metroid, where did you go wrong? Ok, technically I’m not a Metroid fan in any sense of the word. I’ve barely played Metroid on the NES. Metroid 2 was a decent distraction for a while but I’ve since sold my copy. Metroid 3 is an outstanding piece of gaming, but one game does not a series make. I’ve pretty much skipped anything recent on the portable scene other than half an emulated game of Fusion. I don’t have a GameCube.

Featured image of post Review - Final Fantasy II (Dawn of Souls) (GBA)

Review - Final Fantasy II (Dawn of Souls) (GBA)

SquareEnix – GBA – 1 Player It’s fairly common knowledge these days among gamers that the Final Fantasy II we got on the SNES in the US wasn’t actually the second game in the series. It was actually the fourth. The true second game was released on the NES. It eventually and finally made it to US shores in the Playstation “Final Fantasy Origins” collection along side the classic Final Fantasy I. This wasn’t a straight port however, it was an updated version featuring updated 16 bit graphics. These two games would be released together again in essentially the same design on the Game Boy Advance in a pack called Final Fantasy: Dawn of Souls. In addition to an updated 16 bit version of the game, these Dawn of Souls compilations featured additional dungeons and updated game play style. This review only covers the core game. I honestly don’t have the time or care to play through the added content. The most impressive part of this game compared to it’s single predecessor is how modern it feels. Ok, by “modern” I mean “16 bit”. It’s hard to believe this level of presentation was ever on the 8bit NES but the game is a faithful translation. There are cut scenes and player controlled interaction in conversation all over. If I didn’t know that this was an 8-bit game with 16 bit graphics I’d swear it was originally available on the SNES and not the NES. The plot itself is considerably more story driven as well. Final Fantasy I has a plot but it doesn’t move forward unless you talk to someone or do something, and often you only get a single cryptic sentence to guide you. Final Fantasy II changes that considerably. Also since the party consists of real characters and not generic classes, they actually get some development along the way. While you can name 4 of the party members at the beginning of this quest, one of them doesn’t make an appearance until very close to the end of the game. That brings up another interesting aspect of this game, once again, considering it’s NES origins. The party changes over time. You get 3 constant members of the party but the 4th slot is constantly being switched around as the plot drives it. Characters also develop skills in a useful manner, by using them. The game lacks traditional level mechanics and instead players gain stats by using weapons and doing actions. Want a quick sword fighter? Wield a sword and wear light weight armors. Need a strong magic user? Carry a staff and cast lots of spells. They will start out weak but over time they will get stronger. On that note, this game also lacks the traditional “Cure 1, Cure 2, Fire 3, naming convention. There is only one Cure spell, it gets stronger the more you use it. As a nice touch, they get have different animations in battle as they evolve. There was one aspect of this port I didn’t care for, the sound. Generally I’m not too opinionated on music and sound effects but in this installment they are particularly annoying and generic. Overall, this game plays somewhat like Final Fantasy I only better. When you put the two together for Dawn of Souls, you get a sure winning combination. Just a warning though, these are RPGs, and while these revamps play more briskly than their NES counterparts, they are somewhat old school in style. Personally, I’m kind of sick of the new style myself however.

Featured image of post Review - Anime - Kiki's Delivery Service

Review - Anime - Kiki's Delivery Service

NOTE: This Review was originally posted to Anime Boredom While not the second Miyazaki film I’ve watched, it’s the second I paid enough attention to that I could make some sort of judgment on it. While taking Japanese in High School we watched Totoro in pure Japanese (without Subtitles). I’ve vaguely paid attention to Princess Mononoki when it came on Cartoon Network a few months ago. I greatly enjoyed Spirited Away when I found it at a garage sale for 3 dollars. Recently at work we aired Kiki’s Delivery Service. I was kind of stuck monitoring some equipment repairs when we aired it so I made a point to watch it. I’d been meaning to see more of Miyazaki’s films after Spirited Away.

Featured image of post Review - Final Fantasy I (Dawn of Souls) (GBA)

Review - Final Fantasy I (Dawn of Souls) (GBA)

SquareEnix – GBA – 1 Player I has been brought to my attention that December 18th was the 19 year anniversay of the original Final Fantasy. I suppose a review for Final Fantasy, even if it is the Game Boy Advance remake, should start with the story of the Origin of the Final Fantasy Title. You see, 19 years ago, Square was a failing game company. Previous hits such as “King’s Knight” and “Rad Racer” just weren’t cutting it so Square put all of it’s development power into an RPG. A Fantasy RPG. If this game failed, which they apparently expected it to, it would be the Final game that they would produce. Hence Final Fantasy. The game was a hit. At the time it was a revolutionary was of doing a console RPG. Games such as Dragon Quest had players controlling a single character. The had few “Boss” type enemies and little story. Final Fantasy changed all of that. While it still had little real story, it jumped ahead of Dragon Quest’s game play by leaps and bounds. Players could choose classes for their party of 4 playable characters, pick names, outfit them with a slew of weapons, magic, and armor. Each of these classes was highly distinct in nature with limitations on each. There have since been 12 games released in the main-line Final Fantasy Series with a 13th on its way. Each one has kept with the same basic principles of its predecessors while still innovating on the concept. Up until FFXI, the battles were always the same basic “Line up on one side against a line of enemies”. The menu commands in these battles have always been the same basic commands, Fight, Magic, Items, Flee. Other commands have popped up over time but players can almost always use these basics. On top of these 12 core games, there have been numerous spin off games such as Final Fantasy Tactics and Final Fantasy Legend, one shots like FF: Crystal Chronicles and FF: Mystic Quest, movies such as Advent Children and that Legend of the Crystals Anime, even direct sequels to several of the main line games. Not to mention influence on pretty much every RPG following and remakes of every game before FFVII. Basically, Final Fantasy turned into Square’s cash cow. In fact they pretty much don’t make anything that isn’t directly related to Final Fantasy in some way. Of all the games in the series, the first has been remade the most. Other than the initial release for the NES, a game I played many years ago way more than one should, it’s been remade for Cell Phones, the Wonderswan, the Playstation and now the Game Boy Advance. This latest revamp features updated graphics and sound as well. Gone are the old 8 Bit Sprites, replaced with beefy updated 16 bit graphics. Ok, yeah, 16 Bit is only one step up an it’s pretty paltry by today’s 3D standards, but it still looks really nice. While the plot remains identical, find the four elemental crystals to unlock the gate to defeat Chaos 2000 years in the past thus creating the series’ first time paradox, the gameplay is altered quite a bit. In addition to updated 16bit style graphics comes updated 16bit style game play. Inventory is no longer limited to potions and tents and key items all on one screen, they are separated like later games. Weapons and armor are carried by everyone instead of just 4 items per character. This helps a LOT in keeping specialized weapons such as the Ruin Blade or Ogre Sword. Each character only equips items they need in the appropriate slots (Head, Armor, Accessory, Weapons.) The most drastic change comes with the magic system. While spells are still purchased at shops, they now consume MP instead of the limited Spell Point system. This means you’re able to cast more powerful spells more frequently and sooner in the game. You no longer have to wait on that one level 9 Spell Point to pop up before casting Nuke, simple consume the necessary MP whenever you want. This actually tends to make things a lot easier. Previously you would have to carefully ration out magic points as you traveled through the various dungeons, now you can just suck down a few Ethers when needed. These two changes not only make the game easier, they make it pass a lot faster. The game in general seems toned down a bit with less flat out enemy grinding needed in order to gain the necessary levels to traverse the next area. This makes the game less “pure” but actually helps make it more enjoyable. Overall, this sort of RPG is still not for everyone. There is a severe lack of story and “purty movies”. Still, it’s a good classic that old school fans of the series should enjoy. The Dawn of Souls game pack also includes a copy of Final Fantasy II, which is a much better game that has seen very little light on US shores. The game also includes several elemental themed bonus dungeons. Traveling through these dungeons will net you additional powerful weapons and armors. I do not however have the time or will to travel these dungeons as they are very long and randomly presented. If I do embark on this quest I’ll cover it in a separate review coupled with Final Fantasy II’s bonus content.

Featured image of post Review - Metal Gear Solid 2 (PS2)

Review - Metal Gear Solid 2 (PS2)

Metal Gear Solid 2 Konami - PS2 - 1 Player I’ll just start by being courteous. There may be evil story spoilers in this article, though at the same times things that seem like evil story spoilers may just be exaggerations or even just made up to confuse you. With that said, It seems a recent trend in video games anymore is to simply rehash some old classic. 90% of games today are remakes or sequels to sequels. Sometimes a game comes along and tries something new and fresh though. A game with such neat innovative features the moment you play it you realize that one day this will be the stuff 2nr rate cash in remakes are made of. Then there are games like MGS2. Which go to great lengths to create “Perfectly Re-orchestrated” rehashes of their predecessors and make sure to point out in the plot itself that the game is nothing more then a cheap knockoff of it’s own brand name.

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